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I have animations for Demon Flip and I am trying to replicate the Rogue you can simply add a transparent block that has it's collision .
What's a reliable way to create 2d hitboxes that touch consistently?
So I have a hitbox for my melee but it seems to not have good check for colliding parts in a repeated loop until the swing animation is .
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position of where the collision / hit occurred How long into the animation the client was in when they hit The client's ping.
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I create a hitbox with collision set to false cframed in front of the character So first there's an animation with animation events.